- 1D20: One twenty-sided dice
- 1D6 (or 1D): One six-sided dice
- 2D20: Two twenty-sided dice
- 2D6 (or 2D): Two six-sided dice
- AE: Astral Energy
- AG: Agility
- AP: Adventure Points (beware: in the game's spell descriptions, Astral Points are incorrectly abbreviated to AP!)
- AR: Armor Rating
- AsP: Astral Points
- AT: Attack Value
- AT base: Attack base value (=BAV)
- BAV: Base Attack Value
- BPV: Base Parry Value
- BRV: Base Ranged Value
- CC: Carrying capacity
- CH: Charisma
- CL: Cleverness
- CN: Constitution
- CO: Courage
- CR: Combat round
- D: Ducats
- D20: A twenty-sided dice
- D6: A six-sided dice
- DE: Dexterity
- DP: Damage Points
- DV: Dodge Value
- EC: Encumbrance
- EEC: Effective Encumbrance
- EN: Endurance
- EP: Endurance points
- F: Farthings
- HP: Hit Points
- IN: Intuition
- INI: Initiative
- Lvl: Level
- O: Ounce
- PA: Parry Value
- RC: Ranged Combat
- RC base: Ranged Combat base value (=BRV)
- RM: Resist Magic
- SA: Special Ability
- SD: Speed
- Sp: Spell
- SP: Spell Prowess points
- SP*: remaining Spell Prowess points after a test
- SPV: Spell Prowess value
- ST: Strength
- T: (Silver) Thalers
- TDE: The Dark Eye
- TH: Threat Value
- TP: Talent Prowess (talent points)
- TP*: remaining Talent Prowess points after a test
- TT: Talent Test
- TV: Threshold Value (not implemented in Drakensang)
- VI: Vitality
- VP: Vitality points
- WM: Weapon Modifier