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Ardo's Residence

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ArdosResidence GroundFloor

Ardo's Estate (ground floor)

ArdosResidence TopFloor

Ardo's Estate (top floor)


The hero or heroine will get Ardo's Residence from Duke Growin after solving the Murders in Ferdok quest. It will from then on serve as the headquarters for the party, and you will find party members that are not being used in this house.

Related QuestsEdit

Important NPCsEdit

WorkbenchesEdit

For 50 ducats each you can have a workbench, an anvil and a laboratory installed. The workbench and the anvil will be installed in the yard, and the laboratory next to the kitchen.

CompanionsEdit

During your travels you will meet ten different companions, but you can only have three of them with you. The rest will wait in your house, but they will still get the same amount of Adventure Points as the three who travel with you.

Companions who don't travel with you stand at a fixed location:

StorageEdit

In the south-eastern area of the house, you will find seven storage cabinets.

MapEdit

In the entrance area there is a map. You can travel to available areas from this map.

GardenEdit

Various herbs and mushrooms grow in the garden - 3 of each type. Initially you can only find Whirlweed and Oneberry here, but lateron you can also find:

In addition to this, the spring will provide one unit of Spring water each time.

If you save your game and then reload, all plants in the garden will have grown again.

ChickenEdit

In the Ducal Citadel you will Crooked Otto, a merchant who can sell you chickens for 5 ducats each. These chickens will run around the garden, but they don't seem to serve a purpose.

Rock GoblinEdit

Crooked Otto will also sell you a Rock Goblin for 50 ducats, after the quest The Addled Mind in Moorbridge (first Dragon Quest). When you have finished Dragon's Eye (third and last Dragon Quest] the Rock Goblin will have broken through the cellar wall, revealing a secret passage that will lead to a chest containing an Aloha Shirt, a Grab Bag (paper bag) and Forgrimm's beard.

FacadeEdit

During the course of the game, various items are hung at the house's facade:

Tower RoomEdit

On the First Floor, above the laboratory, is Ardo's work room. This room is locked up until the end of the quest For a Handful of Ducats, when the key is found. Here you will find 40 ducats, Ardo's ancestral sword and a document with a story about Ardo.

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