The healing mage completed his education at the Donnerbach academy, an Elfish-influenced school that focuses on the healing arts. Healing mages are poor fighters, but compensate for this with their advanced skills in healing and boosting the powers of other members of the party..
Race[]
Culture[]
Magic Type[]
Attributes[]
- Courage 11
- Cleverness 15
- Intuition 13
- Charisma 14
- Dexterity 11
- Agility 13
- Constitution 13
- Strength 10
Base Values[]
- Vitality 28
- Astral Energy 37
- Endurance 26
- Resist Magic 6
Bonuses/Penalties[]
Talents[]
- Sneak 0
- Willpower 3
- Perception 1
- Animal Lore 4
- Plant Lore 8
- Survival 4
- Treat Poisons 6
- Treat Wounds 8
- Arcane Lore 5
- Human Nature 4
- Fast Talk 3
- Alchemy 4 (2+2)
Combat Talents[]
- Daggers 1 (0+1)
- Axes and Maces 2
- Sabers 0
- Staves 4 (0+4)
- Brawling 2 (1+1)
- Throwing Weapon 0
Special Abilities[]
- none
Spells[]
- Fastness of Body 2 (0+2)
- Attributio Intuition 6
- Attributio Charisma 6
- Plumbumbarm Heavy Arm 6 (4+2)
- Thunderbolt 4 (3+1)
- Light in the Darkness 6
- Balm of Healing 8 (6+2)
- Clarum Purum 6 (5+1)
- Calm Body, Calm Spirit 8 (5+3)
Recipe Book[]
Equipment[]
- Mage's Stick
- Knife
- 10 x Simple bandages
- 3 x Golmoon tea
- Salve of healing
- Wound powder
- 5 x Golmoon leaf
- Spring water
- Mandrake powder
- Oneberry
- 2 x Whirlweed
- Pointy Hat
- Green Magician's Robe
- Red Leather Pants
- Raw Leather Boots