The ranger is skilled in the arts of survival. Like all Elves, he is born with magical powers. He is almost unbeatable with the bow and arrow. The ranger avoids human settlements and their inhabitants. What the ranger does not know about the wilderness is not worth knowing.
Race[]
Culture[]
Magic Type[]
Attributes[]
- Courage 10
- Cleverness 12
- Intuition 14
- Charisma 13
- Dexterity 13
- Agility 13
- Constitution 11
- Strength 12
Base Values[]
- Vitality 23
- Astral Energy 31
- Endurance 29
- Resist Magic 5
Bonuses/Penalties[]
Talents[]
- Sneak 6
- Willpower 2
- Perception 8
- Animal Lore 8 (7+1)
- Plant Lore 8 (7+1)
- Survival 8 (7+1)
- Traps 10 (9+1)
- Treat Poisons 0
- Treat Wounds 2
- Human Nature -2
- Fast Talk -2
- Bowyer 1
- Disarm Traps 4
Combat Talents[]
- Daggers 5 (3+2)
- Fencing Weapons 0
- Axes and Maces 0
- Sabers 0
- Brawling 2 (1+1)
- Bow 8 (5+3)
- Throwing Weapon 0
Special Abilities[]
Spells[]
- Eye of Eagle, Ear of Lynx 4
- Attributio Courage 6 (5+1)
- Hawkeye Marksmanship 4
- Light in the Darkness 6
- Balm of Healing 4
- Meek You Be 6 (4+2)
Recipe Book[]
Equipment[]
- Short Bow
- 20 x Arrow
- Knife
- 5 x Whirlweed
- 2 x Noose snare
- Elm wood
- Wood glue
- Arrow heads
- Goose feathers
- Ranger's Tunic
- Ranger's Pants
- Buckskin Boots