Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
Talents reflect the basic abilities of a character. At the start of the game, every character possesses certain talents, and in addition to those others can be learned lateron. To learn a talent it is necessary to find a Trainer who is willing, to expand the characters abilities in exchange for cash and Experience Points. This way even a common Warrior or Soldier can learn the art of Pick Pocketing or Seducing.
To determine whether a person is able to execute a certain task, the game rolls a test in the background. These Talent Tests are generally single tests on one of three Attribute values. For example of you want to haggle for a price with a merchant, the test is rolled on the attributes Courage, Cleverness and Charisma. All three of these test have to succeed, for the Talent Test to be a success.
The Talent Prowess reflects the knowledge of the character in the corresponding talent. The so-called TP is used to simplify the talent test. For example with a TP of 5 points, one test part could be simplified by 5 points, or 2 test parts could be simplified by respectively 2 and 3 points, etc.
Increments on tests make the execution of tasks based on talents more difficult. Here every single test has to succeed with the corresponding increment (disadvantage). For example an increment of 5 points means, that a partial test taken with Courage 12 is effectively changed into a test with Courage 7.
TV* refers to the remaining talent value after a test. Depending on the test this is needed to determine how big the sucess was and what effects it has.